


Text that have been struck through is logic that is not being followed due to bugs in the code. Unfortunately, further details on the Vitality Score calculation cannot be extracted. An additional 1.0 points may be added for units with bonus tags. You may think of a Vitality score as the number of units that an ability is expected to kill. A vitality score assigns a score from 0.0 to 1.0 for each enemy unit, spanning from vitality 0.0 to a certain damage value (which will be specified for each individual ability). Sometimes, a Vitality Score may be used for a group of units.

"Units Within Range" corresponds to the units within the range of the skill + 1, which allows for the unit to move a bit before casting its ability at maximum range. Vitality is simply the sum of the current HP + Shields of a unit. Usually for ability usage, "Vitality" is a key factor that is taken into consideration. For units with multiple abilities, abilities at the top will be prioritized over abilities below them if they are off cooldown. This page lists out abilities available to enemy spellcasters and provides you with information on the conditions the AI uses to determine when and where to cast any ability.
